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Ever since then, and it was happening during that time, content needs to be completed, and then optimisation is the focus. I was really proud, and I had no shame in saying this is where we're at - this is preview code. We had the kits there and we were running it behind closed doors for press.
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Josh Bridge: Well, first I'm really proud to say we were running on hardware at E3. How have you improved the game in the months since?
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Josh Bridge, executive producer, Capcom Vancouverĭead Rising 3 has suffered high-profile performance issues since E3.
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